Rather than having the usual posts of "how do I do this and that?" I thought I'd start a more interesting discussion. Alternative render methods to the more common rasterised and inerpolated graphics we see in real time graphics, for those of you who are unsure what I'm talking about, this refers to almost every game you play in real time using API's such as GL for PSP (based on OpenGL I think?), OpenGL and DirectX. There's plenty talk of these, but not so much of alternatives mainly due to the fact that they require more to produce a frame than rasterised graphics and so aren't supported (easily) in real time.
So, what are the alternatives? Popular upcoming one is Ray Tracing, this can produce excellent images, for those of you who have never seen the results, here's a nice one:

Another method, slightly better looking (radiosity comes almost free with it too) is photon tracing. These methods, including photon mapping are produce some images that are about as close to real simulations of life as we can currently get, but are very slow. This gives way to a discussion on the future of graphics, I'm sure we all know Moore's law, what do you think?