forums.evilmana.com

PSP Forums => PSP Homebrew => Topic started by: osgeld on October 06, 2009, 10:31:44 AM



Title: LPE v7 now out
Post by: osgeld on October 06, 2009, 10:31:44 AM
From Zack...

Hello everyone.

So I've finally finished the long delayed update to LuaPlayer Euphoria V7.
There are huge improvements across the board, and a host of new features.

Here is the change log :

Quote:
  • Ported project from C++ to C.
  • Implemented AAlib sound engine (Mp3, At3 & Ogg Playback On Media Engine + Wav support) and wrote a new sound core. (note usage has changed, please see the samples included in the download for new usage)
  • Added Swizzle & UnSwizzle functions (note : Images are Swizzled by default)
  • Added move Image to Vram function.
  • Added optional Alpha parameter to screen:blit(). (ie screen:blit(x, y, image, alpha) - Makes for easy image fading in/out
  • Added VFPU math library.
  • Added Sony Message Dialog System.
  • Added Sony OSK System.
  • Reworked IntraFont support.
  • Added option to free/delete Images from memory.
  • Huge code cleanup.
  • Vairous fixes that I cannot remember .
  • Source code now available.
Info :

So obviously there has been huge improvements to LuaPlayer Euphoria and it is now shaping up to be a much more stable feature packed LuaPlayer. The VFPU math library should be used as a replacement for most of the math functions (as it's way way way faster). ie : instead of math.floor() use Vfpu.floor().

Source :

The source code is now available to developers also @ Google Code.

Looking for developers :

I am also looking for any interested developers to help me with this project, as it's becoming a bit much for me, and progress is too slow with just one developer. If your interested send me a pm or post in the release thread @ RetroEmu.com.

As usual if you get stuck, find a bug, want some tutorials etc, head on over to the
Official Forum.
Official Forum.

Future plans :

    * Add VLF library
    * Fix the damn wifi (which i cannot seem to do)
    * Add adhoc support
    * Add Tilemap support with collision, and multiplatform map editor
    * Add more 3d stuff
    * Add Chipmunk physics library
    * ?


For a full list of all the functions (new and old) added by LuaPlayer Euphoria, please see the "Functions List.txt" file included in the download. (An online documentation system with samples is being worked on.

To see samples of all of the functions (new and old), please look in the samples directory, included in the download.

Thanks and I hope you enjoy this release!

Download @ Google Code (http://code.google.com/p/luaplayereuphoria/downloads/list)


Title: Re: LPE v7 now out
Post by: chi-kitory on October 07, 2009, 08:32:45 PM
Good to see he is looking to add more 3d features.


Title: Re: LPE v7 now out
Post by: kartracer12 on November 07, 2009, 09:32:32 PM
I wish they would add AAC sound support. It's not a big deal to convert them, but i dont see why nobody does it, almost all my iTunes songs are AAC.


Title: Re: LPE v7 now out
Post by: cmbeke on November 08, 2009, 07:28:17 AM
you could try asking at the official forums, http://www.retroemu.com/forum/index.php?/forum/9-luaplayer-euphoria/


Title: Re: LPE v7 now out
Post by: kartracer12 on November 08, 2009, 01:14:21 PM
i could, or i could stop being lazy and make my own. I just seem to find it weird that ogg and at3 files are ok but not aac, i personally had never heard of ogg or at3 until i started fooling around with my psp. It really isn't that big of a deal because i use wav's and mp3's for my games, but it just struck me as weird.


Title: Re: LPE v7 now out
Post by: chi-kitory on January 13, 2010, 07:39:53 PM
pfft, i rather not even use any of these LPEs, they lost support for my .mod, and .xm Files. :( Even if they are speedy, i like old school chip tunes in my games.


Title: Re: LPE v7 now out
Post by: cmbeke on January 13, 2010, 08:09:47 PM
actually zach said he would be readding .mod and .xm (v8 is the current version) http://www.retroemu.com/forum/index.php?/topic/126-release-luaplayer-euphoria-v8-new-features-and-improvements/


Title: Re: LPE v7 now out
Post by: osgeld on January 14, 2010, 10:27:52 AM
and... pge doesnt either ... and lphm claims it but I havent gotten it to work right


Title: Re: LPE v7 now out
Post by: chi-kitory on January 15, 2010, 03:03:17 PM
well if the next version has it ill switch to it. But i think i am on v4 and i dont mind were its at.